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UI/UX design

Interfaces that make the next step obvious.

Websites, product UI and onboarding flows designed around one question: what does your buyer need to see to take the next step? Built on real UI laws and your ICP, not moodboards.

Built on UI laws

Design with reasons

Every layout decision we make can be explained. These are the laws we lean on most.

Hick's Law

More choices, slower decisions. We cut navigation and CTAs down to the few that matter.

Fitts's Law

Big, close targets get clicked. Primary actions are sized and placed where hands and cursors already are.

Jakob's Law

Users expect your site to work like the others they use. We break conventions only on purpose.

Von Restorff effect

The one thing that looks different gets remembered. We save contrast for the action you want.

Miller's Law

People hold a handful of items in mind. We chunk features, pricing and forms into digestible groups.

Law of proximity

Things close together feel related. Spacing does half the explaining before anyone reads.

How it runs

Five frames to launch

Big changes happen in wireframes, where they're cheap. By high-fidelity, we're polishing, not starting over.

  1. 01 · Audit

    Audit

    Score what's there: flows, friction and clicks to conversion.

  2. 02 · Flows

    Flows

    Map journeys and the sitemap to how buyers actually decide.

  3. 03 · Wireframes

    Wireframes

    Agree layout and hierarchy while changes are still cheap.

  4. 04 · UI

    UI

    Every page and state designed in high fidelity.

  5. 05 · Handoff

    Handoff

    Design system, prototype and dev-ready specs.

Layers6

What you get

  • UX audit

    Scored review of flows, friction and clicks to conversion

  • User flows + IA

    Sitemap and journeys mapped to how buyers actually decide

  • Wireframes

    Layout and hierarchy agreed before any pixels get pretty

  • High-fidelity UI

    Every page and state designed in Figma

  • Design system

    Components, tokens and rules your team can reuse

  • Prototype + handoff

    Clickable prototype and dev-ready specs

Sounds like you?

When to call us

  • Visitors land, scroll, and leave without booking a demo
  • Your product onboarding loses people before the 'aha' moment
  • Every new page looks slightly different from the last one
  • Your site was designed before you knew who your buyer was
Why it matters

More visitors reach the demo button, and fewer drop off on the way.

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UI/UX FAQ

Questions about design

Something else? Email admin@baddesign.io. The founder replies.

Do you design product UI or just websites?

Both. Marketing sites, dashboards, onboarding flows and design systems. Often the same buyer sees both, so it helps when one team designs them.

Will we get the Figma files?

Always. You own everything: files, components, the design system. No hostage situations.

Can you work inside our existing design system?

Yes. We'll extend it rather than replace it, and tidy up what's inconsistent along the way.

How many revision rounds do we get?

We agree direction at the wireframe stage, which is where big changes are cheap. After that, revisions are about polish, not starting over.

Make the next step obvious.

Send your URL and we'll show you the three biggest UX leaks on your site, for free.